3 Don't Move White Don't Move is a Sorcery card that is very dangerous for opponents who attack with numerous cards

Adamant Will Ademi of the Silkchutes Adept Watershaper Agonasaur Rex Alesha's Legacy Barbed Servitor Bark-Knuckle Boxer Basri, Tomorrow's Champion Biosynthic Burst Boros Charm Bulwark Ox Burdened Stoneback Call the Spirit Dragons Captain America's Shield Captain Marvel, Earth's Protector Cecil, Redeemed Paladin Celestial Armor Claim the Kingdom Cloud, Planet's Champion Crumb and Get It Dark Endurance Darksteel Colossus Dawn's Truce Defend the Rider Diamond Pick-Axe Divine Resilience Doctor Doom Duty Beyond Death Earth Kingdom Protectors Efflorescence Final Showdown Foot Elite For the Common Good Gilt-Leaf's Embrace Hakoda, Selfless Commander Hardened Escort Hazoret, Godseeker Hercules, Prince of Power Horrid Vigor Hydaelyn, the Mothercrystal Immersturm Predator Inspiring Call Iron-Shield Elf Ketramose, the New Dawn Kotis, the Fangkeeper Krang, Utrom Warlord Lightfoot Technique Lotus Ring Lotusguard Disciple Luke Cage, Power Man Make a Stand Masterful Flourish Maximum Overdrive Moment of Valor Moogles' Valor Myojin of Night's Reach Nutrient Block Offer Immortality Old Hob, Alleycat Blues Origin of Metalbending Overprotect Overzealous Muscle Ozai, the Phoenix King Perennation Popular Egotist Predator Ooze Prosperity Tycoon Rakdos, the Muscle Rakish Scoundrel Rampaging Spiketail Reigning Victor Reroute Systems

As is, I dont see this promo being terribly valuable or collectable in the short term due to its widespread availability
Your opponent definitely wont get the last word as Edgar boosts all of your vamps and just makes more of them when it taps out for a bit to get some rest before returning to end it all