Lets look at Purple Worm: The front side of the art card is a blown up version of the art on the card itself, while the back side shows a smaller version of the image and gives you information youll need to run an encounter as a game master: Youve got its challenge level, armor class, hit points, speed, attacks, and basic stats: strength, dexterity, constitution, intelligence, wisdom, and charisma
The cards in Into the Inklands could even swing you to try a different ink type - with some of the new strategic options offering fresh and exciting ways of approaching Lorcana
Theres a creature type shell around which wed have to build the deck, but after that I think we can have our choice on where wed want a deck to go
Being able to flip a 15/15 Worldspine Wurm up is a great party trick, but there are other great cards in here like Ashaya, Soul of the Wild, and Aesi, Tyrant of Gyre Strait